“We all meet in a tavern” is fast, but it rarely builds a party that actually feels like a team. Here’s how to design characters with built-in reasons to cooperate before the first session begins.
A practical guide for game masters on customizing rules safely: how to playtest changes, avoid common balance pitfalls, and know when to homebrew versus borrow an existing subsystem.
A session zero is the conversation that happens before the game starts, and it prevents most of the conflicts that quietly derail campaigns later. Here’s what to cover and why it’s worth the extra hour.